Surge has some great guitars among the Linnstrument MPE patches you can download for free.Ībout Kontakt, I don’t have high hopes for any great fully functional MPE instruments coming that way. Any software developers that are making guitar emulation are of course free to hit me up! I’ll be more than happy to try their stuff out! Haven’t found a great MPE telecaster yet. But it responds so fantastic, and that is what I love about Pianoteq, and I would be really surprised if they didn’t take that further and came up with all kinds of guitars in the near future. If you listen in the video it is more of a synthetic sound, really compressed for my Pat Metheny “Song X” style stuff. I don’t really use Pianoteq for its nylon string sound. And they have a steel string acoustic that I have as default patch right now. But sure, Roli’s Equator 2 presets are much better sounding as MPE instruments compared to their regular MIDI versions. I haven’t been able to use these MPE capabilities more than for what you see here really. Others can still use the script as it is, but the source code editor won’t show up if they don’t have the password.īefore you lock a Script, though, remember that there’s a helpful and friendly community of fellow Script authors out there locking your Scripts will keep them from finding and fixing bugs you might have missed or enhancing them with new features.It is still too early to tell. ![]() To do this, click the Lock with Password button in the upper left corner of the source editor, enter a password twice, and click OK. If you want to protect the source code of your Script to keep others from browsing and editing it, you can lock it with a password while the source code editor is visible. Keep in mind, though, that you still need to save your Script in order to make the changes permanent. ![]() You do this by clicking the Apply button if the Script interpreter does not find any errors in your Script, your changes will be made active. Whenever you’ve made any changes, they won’t affect the running Script right away instead, the Apply button in the upper right corner of the source code editor will light up to remind you that you’ll have to commit the changes first. Within this editor, you can make changes to the current Script, or write your own Script from scratch. Click the Edit button in the lower left corner of the Script Editor a text editor pane will open below the Script’s user interface. If you’re into programming, you can browse and edit the source code of a Script via a built-in code editor. ![]() You can access the global editor, which contains Scripts that affect the Multi, by clicking on the button labeled KSP on the right side of the Instrument Rack Header. Loading, editing and managing Scripts takes place in one of KONTAKT’s Script Editors. For the most part, the scripting features that you can use on a global level are very similar to those on the Instrument level there are some inherent differences, though, which are explained in the KSP Reference Manual. This opens up a wide range of new possibilities in Script design for instance, you can write Scripts that split and distribute MIDI data among multiple Instruments. Scripts are not only available on the Instrument level, but on the Multi level as well. A very simple example would be a Script that alters incoming MIDI notes by transposing them up an octave, or creating a second voice that follows in octaves more complex Scripts, though, can provide anything from powerful sequencer environments to realistic simulations of human instrument articulation. Scripts in KONTAKT work like small programs that hook into KONTAKT’s way of processing notes, controller data, and user actions, enabling them to change Instrument parameters and MIDI data in a programmatic way. There are some basic aspects of Scripts that you should be aware of, even if you’ll only use pre-made Scripts. In this section, we’ll keep to the basics of loading and using Scripts within the Script Editor. Although KONTAKT’s scripting language is easy enough to learn for anyone who has used a programming language before, a thorough reference would still go beyond the scope of this manual, so we’ve made it available as a separate PDF document that you’ll find in the Documentation folder of your KONTAKT installation. KONTAKT includes a powerful and flexible scripting language processor, which is designed to let third-party developers come up with custom and complex ways in which users can interact with their Instruments and Multis. A full KSP reference is available as a separate document. This section describes loading and using scrips with KONTAKT's Script Editor. Signal Processors in the Outputs Section.Assigning MIDI Controllers in the Side Pane.Loading and Saving Instruments and Multis.Loading a Snapshot from the File System.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |